The value of simplicity and experimentation in learning programming
by Dave Darwent
BBC Micro by Steve Elliott CC BY-SA 2.0
Way back in 1984, when I was a secondary school pupil at Dronfield Henry Fanshawe school, my maths teacher, Mr. Gibbs, introduced me to the BBC model B microcomputer – which was the cutting edge of home and school computing technology at the time, and also to a game called L: A Mathemagical Adventure, which was produced by the Association of Teachers of Mathematics (ATM).